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Arme de Black ops
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Arme de Black ops
Rappel du premier message :
MOD TOOLS 1.4 + UGX SCRIPT PLACER REQUIS!!!
Hello ceci est un tuto pour vous permettre d'utiliser d'autres armes comme la galil aller sur creer vous un compte aller sur [Vous devez être inscrit et connecté pour voir ce lien] downloads puis call of duty world at war et enfin custom models
Téléchargez le pack d'armes qui vous interresse , ouvrez l'arme que vous voulez ajouté , puis mettez les dossiers
-xmodel
-xmodelparts
-xmodelsurfs
-xanim
-images
-sound
-soundaliases
-materials
-materials_properties
-weapons
directement dans votre map
puis marquez :
ensuite allez dans dlc3 code.gsc dans raw/maps et copiez le fichiez jusqu'a VOTRE_MOD/maps
Rechercher cette ligne :
ajoutez y cette ligne :
false= l'arme ne se trouve pas dans la boite
true= l'arme se trouve dans la boite
Copiez aussi _zombiemode_weapons.gsc qui se trouve dans raw/maps dans DOSSIER_DU_JEUX/mods/nazi_zombie_???/maps
recherchez cette ligne:
ajoutez y cette ligne:
********************************COMPILATIONS******************************************
ouvrez le launcher, aller sur l'onglet mod builder
Choisissez votre map, cochez:
-build fastfiles
-build iwd
et enfin cochez votre arme , son soundaliases à droite , dlc3_code.gsc et _zombiemode_weapons.gsc
N'hésitez pas à me posez des questions!
*************NOTES*******************
Chez le commando vous aurez des erreurs de compil au niveau du son! exemple:
ERROR: Sound file 'sound/weapons/commando/fly_commando_charge.wav' not found
ERROR: Sound file 'sound/weapons/commando/fly_commando_mag_in.wav' not found
ERROR: Sound file 'sound/weapons/commando/fly_commando_mag_out.wav' not found
ERROR: Sound file 'sound/weapons/galil/fly_gear_reload.wav' not found
ERROR: Sound file 'sound/weapons/commando/commando_fire.wav' not found
Vous aurez juste a creer un dossier "weapons" dans DOSSIER_DU_JEUX/mods/nazi_zombie_???/sound
et a mettre touts les dossiers des sons des armes de Black Ops dans le dossier "weapons"! exemple pour le commando:
DOSSIER_DU_JEUX/mods/nazi_zombie_???/sound/weapons/commando
******************************************
Si vous avez une de ses deux erreurs pendant que vous lancez votre map:
-Exceeded limit of 1600 'loaded_sound' assets
-exceeded limit of 400 fx assets
suivez ce tutoriel:[Vous devez être inscrit et connecté pour voir ce lien]
***************************************
Pour le :
-Canon-éclair
-Charogniard
C'est ce tuto:[Vous devez être inscrit et connecté pour voir ce lien]
**************************************
Version Pack-A-Punch à téléchargez:[Vous devez être inscrit et connecté pour voir ce lien]
MOD TOOLS 1.4 + UGX SCRIPT PLACER REQUIS!!!
Hello ceci est un tuto pour vous permettre d'utiliser d'autres armes comme la galil aller sur creer vous un compte aller sur [Vous devez être inscrit et connecté pour voir ce lien] downloads puis call of duty world at war et enfin custom models
Téléchargez le pack d'armes qui vous interresse , ouvrez l'arme que vous voulez ajouté , puis mettez les dossiers
-xmodel
-xmodelparts
-xmodelsurfs
-xanim
-images
-sound
-soundaliases
-materials
-materials_properties
-weapons
directement dans votre map
puis marquez :
- Code:
weapon,sp/NOM_DE_L_ARME
sound,NON_DU_SOUNDALIASES
ensuite allez dans dlc3 code.gsc dans raw/maps et copiez le fichiez jusqu'a VOTRE_MOD/maps
Rechercher cette ligne :
- Code:
include_weapon( "zombie_colt", false );
ajoutez y cette ligne :
- Code:
include_weapon( "NON_DE_L_ARME", true );
false= l'arme ne se trouve pas dans la boite
true= l'arme se trouve dans la boite
Copiez aussi _zombiemode_weapons.gsc qui se trouve dans raw/maps dans DOSSIER_DU_JEUX/mods/nazi_zombie_???/maps
recherchez cette ligne:
- Code:
add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 );
ajoutez y cette ligne:
- Code:
add_zombie_weapon( "NON_DE_L_ARME", &"Maintenez &&1 pour acheter NON_DE_L_ARME [cout: COUT_DE_L_ARME]", COUT_DE_L_ARME, "vox_crappy", 8 );
********************************COMPILATIONS******************************************
ouvrez le launcher, aller sur l'onglet mod builder
Choisissez votre map, cochez:
-build fastfiles
-build iwd
et enfin cochez votre arme , son soundaliases à droite , dlc3_code.gsc et _zombiemode_weapons.gsc
N'hésitez pas à me posez des questions!
*************NOTES*******************
Chez le commando vous aurez des erreurs de compil au niveau du son! exemple:
ERROR: Sound file 'sound/weapons/commando/fly_commando_charge.wav' not found
ERROR: Sound file 'sound/weapons/commando/fly_commando_mag_in.wav' not found
ERROR: Sound file 'sound/weapons/commando/fly_commando_mag_out.wav' not found
ERROR: Sound file 'sound/weapons/galil/fly_gear_reload.wav' not found
ERROR: Sound file 'sound/weapons/commando/commando_fire.wav' not found
Vous aurez juste a creer un dossier "weapons" dans DOSSIER_DU_JEUX/mods/nazi_zombie_???/sound
et a mettre touts les dossiers des sons des armes de Black Ops dans le dossier "weapons"! exemple pour le commando:
DOSSIER_DU_JEUX/mods/nazi_zombie_???/sound/weapons/commando
******************************************
Si vous avez une de ses deux erreurs pendant que vous lancez votre map:
-Exceeded limit of 1600 'loaded_sound' assets
-exceeded limit of 400 fx assets
suivez ce tutoriel:[Vous devez être inscrit et connecté pour voir ce lien]
***************************************
Pour le :
-Canon-éclair
-Charogniard
C'est ce tuto:[Vous devez être inscrit et connecté pour voir ce lien]
**************************************
Version Pack-A-Punch à téléchargez:[Vous devez être inscrit et connecté pour voir ce lien]
Re: Arme de Black ops
Non non,c'est mon win 7 qui est comme ça,j'ai pas les moyens
Capture du launcher,ça ne change strictement rien,toujours pas les son de l'ae4,je comprend pas .
Et tout ce qu'il me dit,fait pas attention au erreur nod,c'est normal j'ai eu un bug et j'ai pas encore corrigé
Capture du launcher,ça ne change strictement rien,toujours pas les son de l'ae4,je comprend pas .
Et tout ce qu'il me dit,fait pas attention au erreur nod,c'est normal j'ai eu un bug et j'ai pas encore corrigé
- Spoiler:
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw/english
File Handles:
----------------------
27018 files in iwd files
Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\map1.map
WARNING: node without a volume
node has 3 tiny portals
node reference point -192.00 -664.00 -184.00
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\map1.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 60 brush sides
elapsed time 0 seconds
Finished processing world entity
Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\map1.d3dbsp
3 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw/english
File Handles:
----------------------
27018 files in iwd files
using default radiosityScale 1
using default contrastGain 0.3
deleted 26 duplicate polys from 166 poly mesh (null)
building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 2 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 1 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\map1.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\map1.vclog' not found; using static model origins only.
Using 3330 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\map1.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\map1.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 0 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...
Entire light compile finished in 4 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 26 duplicate polys from 166 poly mesh (null)
ERROR: Pathnode (Path) at (128 -512 40) is in solid
ERROR: Pathnode (Path) at (768 0 40) is in solid
ERROR: Pathnode (Path) at (-152 -488 40) is in solid
ERROR: Pathnode (Path) at (-152 -360 40) is in solid
ERROR: Pathnode (Path) at (-144 -104 40) is in solid
ERROR: Pathnode (Path) at (768 -136 40) is in solid
ERROR: Pathnode (Path) at (760 -376 16) is in solid
ERROR: Pathnode (Path) at (776 -264 16) is in solid
ERROR: Pathnode (Path) at (319.3 -311.3 40) is in solid
Connecting paths: Start...
Connecting paths: 5%
Connecting paths: 10%
Connecting paths: 15%
Connecting paths: 20%
Connecting paths: 25%
Connecting paths: 30%
Connecting paths: 35%
Connecting paths: 40%
Connecting paths: 45%
Connecting paths: 50%
Connecting paths: 55%
Connecting paths: 60%
Connecting paths: 65%
Connecting paths: 70%
Connecting paths: 75%
Connecting paths: 80%
Connecting paths: 85%
ERROR: Pathnode (Path) at (-144 -592 8.125) has no connections leaving it
Connecting paths: 90%
Connecting paths: 95%
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 45%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 95%
visnode: 100%
Building node vis: ...Done
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir map1 map1
Fastfile 1 of 1, "map1": [ver. 387] process...deleted 1 duplicate polys from 265 poly mesh (null)
deleted 1 duplicate polys from 265 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 12 duplicate polys from 3041 poly mesh (null)
deleted 12 duplicate polys from 3041 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 132 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 2 duplicate polys from 686 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 4 duplicate polys from 3448 poly mesh (null)
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 26 duplicate polys from 166 poly mesh (null)
link...compress...save...done.
Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\map1.ff
to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\map1.ff
Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\map1.ff
to C:\Users\popter\AppData\Local\Activision\CodWaW\mods\map1\map1.ff
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
Oui bien sur,je le build pour qu'il prenne les fichiers en compte et ensuite je le lance
Et bien,ça ne veux pas,y a que le son du chargeur lol
Je vais recommencer avec une autre arme voir un peu
Et bien,ça ne veux pas,y a que le son du chargeur lol
Je vais recommencer avec une autre arme voir un peu
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
Je ne comprend pas alors
Build sers bien à construire le jeu et vu qu'il y a run à coter,à quoi sers compil
Car pour le lancer,je fait tout le temps build quant je modifie un fichier dans mod... et ensuite je le compile en cochant run map
Build sers bien à construire le jeu et vu qu'il y a run à coter,à quoi sers compil
Car pour le lancer,je fait tout le temps build quant je modifie un fichier dans mod... et ensuite je le compile en cochant run map
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
oula quand tu dois cochez des trucs ou ajouter des trucs dans le mod.csv il faut cliquez sur le bouton build mod ça te fait une compile différente du compile leel qui lui compile uniquement le .map et les .csv d dossier zone_source
Re: Arme de Black ops
Ahhh ok
J'étais donc à coter de la plaque
Bon,les autres armes fonctionnent bien,don cela vient de l'ae4 puisque que c'est la seul qui me fait ça.
J'étais donc à coter de la plaque
Bon,les autres armes fonctionnent bien,don cela vient de l'ae4 puisque que c'est la seul qui me fait ça.
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
J'ai fait la correction ce matin
Me reste quelques nod et j'ai bien une erreur quant je met l'ae4 (fx/tmg/waffe_trail.efx not found)
Voici les erreurs
Les erreurs pour le galil sont normal,je n'est pas fini encore
Me reste quelques nod et j'ai bien une erreur quant je met l'ae4 (fx/tmg/waffe_trail.efx not found)
Voici les erreurs
Les erreurs pour le galil sont normal,je n'est pas fini encore
- Spoiler:
Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\mod.csv
to C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\mod.csv
args: -nopause -language english -moddir map1 mod
Fastfile 1 of 1, "mod": [ver. 387] process...deleted 26 duplicate polys from 166 poly mesh (null)
ERROR: Sound file 'sound/weapons/galil/fly_gear_reload.wav' not found
deleted 72 duplicate polys from 212 poly mesh (null)
fx/tmg/waffe_trail.efx not found
deleted 502 duplicate polys from 1004 poly mesh (null)
ERROR: alias 'fly_gear_reload' already added - ignoring
link...compress...save...done.
Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\mod.ff
to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\mod.ff
7-Zip (A) 4.42 Copyright (c) 1999-2006 Igor Pavlov 2006-05-14
Scanning
Creating archive C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\map1.iwd
Compressing animscripts\jukebox_animscript.gsc
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Compressing mod.arena
Compressing mod.csv
Compressing script set up for scavenger.txt
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Compressing sound\weapons\ae4\ae4_fire.wav
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Compressing sound\weapons\ae4\m16a1_mag_in.wav
Compressing sound\weapons\ae4\m16a1_mag_out.wav
Compressing sound\weapons\famas\famas_charge.wav
Compressing sound\weapons\famas\famas_fire.wav
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Compressing sound\weapons\famas\famas_mag_out.wav
Compressing sound\weapons\ppsh\ppsh_fire.wav
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Compressing sound\weapons\ppsh\ppsh_slide_back.wav
Compressing sound\weapons\rpk\fly_rpk_mag_in.wav
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Compressing sound\weapons\rpk\fly_rpk_pull.wav
Compressing sound\weapons\rpk\fly_rpk_release.wav
Compressing sound\weapons\rpk\rpk_fire.wav
Compressing weapons\sp\ae4
Compressing weapons\sp\famas
Compressing weapons\sp\jukebox_button_press
Compressing weapons\sp\ppsh
Compressing weapons\sp\rpk
Compressing weapons\sp\scavenger
Compressing xanim\fx\fx_scavenger_explode.efx
Compressing xanim\fx\fx_scavenger_up_explode.efx
Compressing xanim\images\$identitynormalmap.iwi
Compressing xanim\images\zombie_sniper_glow_c.iwi
Compressing xanim\images\_-gmtl_t5_weapon_zom_sniper_lens_c.iwi
Compressing xanim\images\_-gt5_weapon_zsniper_c.iwi
Compressing xanim\images\~__-gmtl_t5_weapon_zom_sniper~bf1e0e52.iwi
Compressing xanim\images\~__-gt5_weapon_zsniper_col_sp~83e3c6a1.iwi
Compressing xanim\maps\scavenger.gsc
Compressing xanim\materials\bo1_mtl_t5_weapon_sniper_glow
Compressing xanim\materials\bo1_mtl_t5_weapon_zom_sniper
Compressing xanim\materials\bo1_mtl_t5_weapon_zom_sniper_lens2
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Compressing xanim\mod.csv.txt
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Compressing xanim\rorke_scavenger_ads_fire
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Compressing xanim\script set up for scavenger.txt
Compressing xanim\soundaliases\scavenger.csv
Compressing xanim\sound\weapons\scavenger\scavenger_bolt_back.wav
Compressing xanim\sound\weapons\scavenger\scavenger_bolt_down.wav
Compressing xanim\sound\weapons\scavenger\scavenger_bolt_forward.wav
Compressing xanim\sound\weapons\scavenger\scavenger_bolt_up.wav
Compressing xanim\sound\weapons\scavenger\scavenger_build_up.wav
Compressing xanim\sound\weapons\scavenger\scavenger_explode.wav
Compressing xanim\sound\weapons\scavenger\scavenger_fire.wav
Compressing xanim\sound\weapons\scavenger\scavenger_mag_in.wav
Compressing xanim\sound\weapons\scavenger\scavenger_mag_out.wav
Compressing xanim\viewmodel_ae4_ads_down
Compressing xanim\viewmodel_ae4_ads_fire
Compressing xanim\viewmodel_ae4_ads_up
Compressing xanim\viewmodel_ae4_fire
Compressing xanim\viewmodel_ae4_idle
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Compressing xanim\viewmodel_ae4_reload
Compressing xanim\viewmodel_ae4_sprint_in
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Compressing xanim\viewmodel_ae4_sprint_out
Compressing xanim\viewmodel_famas_ads_down
Compressing xanim\viewmodel_famas_ads_fire
Compressing xanim\viewmodel_famas_ads_up
Compressing xanim\viewmodel_famas_fire
Compressing xanim\viewmodel_famas_first_raise
Compressing xanim\viewmodel_famas_idle
Compressing xanim\viewmodel_famas_idle_loop
Compressing xanim\viewmodel_famas_last_shot
Compressing xanim\viewmodel_famas_pullout
Compressing xanim\viewmodel_famas_pullout_quick
Compressing xanim\viewmodel_famas_putaway
Compressing xanim\viewmodel_famas_putaway_quick
Compressing xanim\viewmodel_famas_reload
Compressing xanim\viewmodel_famas_reload_empty
Compressing xanim\viewmodel_famas_sprint_in
Compressing xanim\viewmodel_famas_sprint_loop
Compressing xanim\viewmodel_famas_sprint_out
Compressing xanim\viewmodel_ppsh_ADS_down
Compressing xanim\viewmodel_ppsh_ADS_up
Compressing xanim\viewmodel_ppsh_banana_clip_reload
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Compressing xanim\viewmodel_ppsh_fire
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Compressing xanim\xmodelparts\bo1_scavenger_non_upgraded_projectile1
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Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\mod.ff
to C:\Users\popter\AppData\Local\Activision\CodWaW\mods\map1\mod.ff
Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\map1\map1.iwd
to C:\Users\popter\AppData\Local\Activision\CodWaW\mods\map1\map1.iwd
Compressing xmodelparts\bo1_rpk_non_upgraded_view1
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Compressing xmodel\viewmodel_ae4_d_stnd
Compressing xmodel\worldmodel_ae4_d_stnd
Compressing _mc_puzzles.gsc
Everything is Ok
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
non aucune erreurs de son sur l'AE4 vérifie que le nom du soundaliases soit bien le même que dans le mod.csv
Re: Arme de Black ops
J'ai beau essayer d'y inserer une arme rien ne se passe au niveau de la boite :/
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
tous les fichier sont cochés oui
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
Je revérifie
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
Si je te dis que j'ai mis une majuscule dans le _zombie_weapon a Ak74u je me fais taper sur les doigts ?
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
J'ai de nouveaux un soucis en voulant installer l'ak47, le son de l'ak74u et de l'ak 47 ne font plus le bruit de coup de feu ni le rechargement :/
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
J'ai réussi, c'est réglé mais j'ai eu droit aux erreurs 400fx et 1600 sound assets un apres l'autre.
J'ai réglé le problème du 1600 sound asset mais lorsque je lance ma map apres avoir suivi le tuto sur le 400fx limit j'ai ceci :
J'ai réglé le problème du 1600 sound asset mais lorsque je lance ma map apres avoir suivi le tuto sur le 400fx limit j'ai ceci :
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
Re: Arme de Black ops
Tu à du faire une erreur dans ta modif de csv
Perso j'ai juste mis le fix et hop,plus d'erreur
Perso j'ai juste mis le fix et hop,plus d'erreur
popter5258- Prestige 6
- Messages : 76
Réputation : 0
Date d'inscription : 07/09/2015
Re: Arme de Black ops
J'ai uniquement intégré les csv en changeant le nommap egalement
STV_Brozer- Prestige 6
- Messages : 84
Réputation : 1
Date d'inscription : 03/08/2015
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